Description: The brief of this project was to create a humanoid character in Blender. The first step was to sculpt a high-poly version of the character. Then, I had to create a 'game engine ready version' by retopologizing it. The character I modelled is another one of my roleplay characters, Captain Aisling. She is a pilot, soldier and general bad-ass.
Software & Hardware Used: Blender, Wacom Intuos 4.
Type of Work: College.